Mixed Reality In Gaming Market Predicted to clock whopping 38.0% CAGR between 2017 and 2025
The presence of a copious number of small and big players makes the mixed reality in gaming market fragmented, as per a recent market publication by Transparency Market Research (TMR). The market is foreseen to witness the entry of regional players leading to further fragmentation and stiff competition among players for greater market share. In this scenario, savvy players are pouring money into research and development to set up new facilities for innovation. These players are also vying for partnerships and alliances to tap into technological expertise and understand cultural preferences to develop games for regional markets. Collaboration of Microsoft with HP, Lenovo, Dell, and Acer to develop mixed reality headsets is a case in point.
Some of the key companies operating in the global mixed reality in gaming market are Canon Inc., Microsoft Corporation, Infinity Augmented Reality Inc., Seiko Epson Corporation, Lenovo Group Ltd., CCP hf,., Six Flags Entertainment Corporation, Osterhout Design Group, Dagri LLC, Magic Leap Inc., Recon Instrumnets Inc., Ubisoft Entertainment, HTC Corporation, Meta Company, and Samsung Electronics Co. Ltd.

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Demand for Immersive Virtual Gaming Experience Boosts Growth
At the forefront of driving the mixed reality in gaming market is unceasing growth of the gaming industry. The rising demand for mixed reality in video games among gaming geeks is likely to bode well for this market’s growth. The incorporation of mixed reality provides an immersive virtual environment and enables gamers to experience virtual reality on their gadgets. For example, the launch of Microsoft Hololens motion controllers and developer kits is serving to aid market players stimulate the development of mixed reality in gaming.
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